Unfold Games’ psychological side-scroller DARQ will have multiple free DLCs for release before the end of the year. The dev made the announcement via Steam after earlier explaining their refusal to make the game an Epic Games Store exclusive. The DLCs, which are currently at the early concept stages, will add new levels to the gravity-bending puzzle game.
We’re incredibly grateful to the community for all the support DARQ has received so far. To acknowledge your support and express our grattitude, we’re going to be releasing a few DLC’s later this year, entirely for free.https://t.co/Le7DYolCN3 pic.twitter.com/mYuMLKGwAE
— Unfold Games (@UnfoldGames) August 24, 2019
“The amount of support DARQ has received from the community has been incredible. I didn’t expect my blog post to result in so much good will and support. Please know that I don’t take any of it for granted and I’m truly grateful,” Wlad Marhulets, aka Unfold Games said in the Steam post. “Something that has been mentioned quite a lot since the launch is that DARQ could use a few extra levels. Message received! I’m excited to announce that we’re planning to release additional levels for DARQ later this year. To acknowledge all the support we’ve received from the community and express our gratitude, DARQ DLC’s will be available for free.”
In a post on Medium.com, Marhulets explained that they turned down the exclusivity deal with Epic so as to not break the promise made to users who were expecting the game on Steam. Marhulets also called on Epic to allow indie games to sell simultaneously on both services.
“Turning down the Epic exclusivity offer might have been a foolish decision in the short term, considering the amount of money that might have been involved. When thinking long term, however, this was an easy and obvious decision to make (in my case). Pulling the game off Steam a few days after Steam release date announcement would forever ruin the credibility of my studio. I would like for my customers to have confidence that my word means something, especially when making announcement as crucial as release date/platform.”